Introduction to Object Modeling
SWE 233 · Semester 3
3 credits · 15 learning units
Lessons
12 of 15 learning units provide interactive tutorials with worked examples, diagrams, knowledge checks and subject mastery questions. Each check draws five questions from the available bank; question counts vary by unit. The remaining units provide preparation, guided practice or an independent project.
Subunit titles retain the curriculum’s original language.
Start here
Curriculum topics
- Lesson 2Modelling computer systemsInteractive tutorial
- Lesson 3Prominent object-oriented methodologiesInteractive tutorial
- Lesson 4Introduction to UMLInteractive tutorial
- Lesson 5Overview of the development processInteractive tutorial
- Lesson 6Structural and behavioural UML diagramsInteractive tutorial
- Lesson 7Class diagramInteractive tutorial
- Lesson 8Use case diagramInteractive tutorial
- Lesson 9Interaction diagramsInteractive tutorial
- Lesson 10State diagram and activity diagramInteractive tutorial
- Lesson 11Introduction to object-oriented designInteractive tutorial
- Lesson 12Design patternsInteractive tutorial
- Lesson 13Workshop on object-oriented software engineeringInteractive tutorial
Put it into practice
Work independently
Curriculum source
HND Computer Engineering Software Engineering Curriculum.pdf · SWE 233 · Course table: p. 10 · Outline pages: 37