Multimedia Data Processing (Computer Graphics)
SWE 116 · Semester 1
3 credits · 15 learning units
Lessons
12 of 15 learning units provide interactive tutorials with worked examples, diagrams, knowledge checks and subject mastery questions. Each check draws five questions from the available bank; question counts vary by unit. The remaining units provide preparation, guided practice or an independent project.
Subunit titles retain the curriculum’s original language.
Start here
Curriculum topics
- Lesson 2Digital images: bitmap and vectorInteractive tutorial
- Lesson 3Characteristics of a bitmap imageInteractive tutorial
- Lesson 4Image compression and improvementInteractive tutorial
- Lesson 5Creating images and buttons for the WebInteractive tutorial
- Lesson 6What sound is and how it is measuredInteractive tutorial
- Lesson 7Digitising sound: sampling and quantisationInteractive tutorial
- Lesson 8Mono, stereo and the size of a sound fileInteractive tutorial
- Lesson 9Sound compression and audio formatsInteractive tutorial
- Lesson 10Video: analogue and digitalInteractive tutorial
- Lesson 11Digital video compression and codecsInteractive tutorial
- Lesson 12Containers, streaming and deliveryInteractive tutorial
- Lesson 13Integrating multimedia and trading off qualityInteractive tutorial
Put it into practice
Work independently
Curriculum source
HND Computer Engineering Software Engineering Curriculum.pdf · SWE 116 · Course table: p. 8 · Outline pages: 16