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Multimedia Data Processing (Computer Graphics)

SWE 116 · Semester 1

3 credits · 15 learning units

Lessons

12 of 15 learning units provide interactive tutorials with worked examples, diagrams, knowledge checks and subject mastery questions. Each check draws five questions from the available bank; question counts vary by unit. The remaining units provide preparation, guided practice or an independent project.

Subunit titles retain the curriculum’s original language.

Start here

  1. Lesson 1Pixels, samples and digital media files

Curriculum topics

  1. Lesson 2Digital images: bitmap and vectorInteractive tutorial
  2. Lesson 3Characteristics of a bitmap imageInteractive tutorial
  3. Lesson 4Image compression and improvementInteractive tutorial
  4. Lesson 5Creating images and buttons for the WebInteractive tutorial
  5. Lesson 6What sound is and how it is measuredInteractive tutorial
  6. Lesson 7Digitising sound: sampling and quantisationInteractive tutorial
  7. Lesson 8Mono, stereo and the size of a sound fileInteractive tutorial
  8. Lesson 9Sound compression and audio formatsInteractive tutorial
  9. Lesson 10Video: analogue and digitalInteractive tutorial
  10. Lesson 11Digital video compression and codecsInteractive tutorial
  11. Lesson 12Containers, streaming and deliveryInteractive tutorial
  12. Lesson 13Integrating multimedia and trading off qualityInteractive tutorial

Put it into practice

  1. Lesson 14Guided laboratory and troubleshooting

Work independently

  1. Lesson 15Independent project and review
Curriculum source

HND Computer Engineering Software Engineering Curriculum.pdf · SWE 116 · Course table: p. 8 · Outline pages: 16